The Last of Us Part 1
Endure and survive. Relive the beloved game that started it all, rebuilt for the PlayStation®5 console.
Role: Environment Artist
©2022 Sony Interactive Entertainment LLC. Created and developed by Naughty Dog LLC. The Last of Us is a registered trademark of Sony Interactive Entertainment LLC and related companies in the U.S. and other countries.
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Modeler: Eric Foos, Gabriel Cervantes; Texture Artist: Josh Williams; Wides: Diana Lopez; Additional Environment Contributions: Tiffany Chu, Adrian Castro; Environment Lighting: Bethany Lo; Cinematic Lighting: Jeffrey Lee; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Ethan Webb; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell
Additional support from Matthew Johns

Modeler: Eric Foos, Gabriel Cervantes; Texture Artist: Josh Williams; Additional Environment Contributions: Tiffany Chu, Adrian Castro; Environment Lighting: Scott Greenway, Joey Lenz; Cinematic Lighting: Jeffrey Lee; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Ethan Webb; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell

Modeler: Eric Foos, Gabriel Cervantes; Texture Artist: Josh Williams; Additional Environment Contributions: Tiffany Chu, Adrian Castro; Environment Lighting: Scott Greenway, Joey Lenz; Cinematic Lighting: Jeffrey Lee; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Ethan Webb; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell

Modeler: Eric Foos; Texture Artist: Josh Williams; Environment Lighting: Scott Greenway; Cinematic Lighting: Leandro Amaral; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Kirsten England; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams; Environment Lighting: Scott Greenway; Cinematic Lighting: Leandro Amaral; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Kirsten England; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams; Environment Lighting: Scott Greenway, Joey Lenz, Yang Liu; Cinematic Lighting: Leandro Amaral; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Kirsten England; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell

Modeler: Eric Foos; Texture Artist: Josh Williams; Environment Lighting: Scott Greenway, Joey Lenz, Yang Liu; Cinematic Lighting: Leandro Amaral; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Kirsten England; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; Production: Mariah Morris, Zach Gonzalez; QA: Richard Cottrell

Modeler: Eric Foos; Texture Artist: Josh Williams; Environment Lighting: Scott Greenway; Cinematic Lighting: Leandro Amaral, Yang Liu; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Kirsten England; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Production: Mariah Morris, Zach Gonzalez; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; QA: Richard Cottrell

Modeler: Eric Foos; Texture Artist: Josh Williams; Environment Lighting: Scott Greenway; Cinematic Lighting: Leandro Amaral, Yang Liu; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Kirsten England; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Production: Mariah Morris, Zach Gonzalez; Scripting: Rong Deng, Brent Barrett, Taylor Southerland; QA: Richard Cottrell

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien, Danny Braet; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien, Danny Braet; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield
Additional support from Matthew Johns

Modeler: Eric Foos; Texture Artist: Josh Williams, Will Miranda; Environment Lighting: Scott Greenway; Wide Artist: Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Slim Ghariani; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Adriel Dunwoody; Production: Lydia Yi, Anna Chang; QA: Brian Fenchak
Additional support from Gavin Grigsby, Genesis Prado, Nestor Carpintero & Peyton Varney.

Modeler: Eric Foos; Texture Artist: Josh Williams, Will Miranda; Environment Lighting: Scott Greenway; Wide Artist: Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Ashleigh Dale; FX: Slim Ghariani; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Adriel Dunwoody; Production: Lydia Yi, Anna Chang; QA: Brian Fenchak
Additional support from Gavin Grigsby, Genesis Prado, Nestor Carpintero & Peyton Varney.








