Other 3D Work
Just for fun
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I had the privilege to sit in on a Painter class with the great Christophe Desse late last year. I authored all materials in Substance Painter. Rendered in Painter. Models provided by Christophe.

Car & character materials authored in Substance Painter. Environmental assets from MegaScans. Scene assembled, lit & rendered in UE5. Car & Character models provided by Christophe.

Car & character materials authored in Substance Painter. Environmental assets from MegaScans. Scene assembled, lit & rendered in UE5. Car & Character models provided by Christophe.

Car & character materials authored in Substance Painter. Environmental assets from MegaScans. Scene assembled, lit & rendered in UE5. Car & Character models provided by Christophe.

Car & character materials authored in Substance Painter. Environmental assets from MegaScans. Scene assembled, lit & rendered in UE5. Car & Character models provided by Christophe.

Car & character materials authored in Substance Painter. Environmental assets from MegaScans. Scene assembled, lit & rendered in Blender by Christophe. Car & Character models provided by Christophe.

Authored sculpt, low poly model and materials. Based on a concept by Stephen Oakley.

Authored sculpt, low poly model and materials. Based on a concept by Stephen Oakley.

Model 2200 triangles, 512 x 1024 color, normal, spec, cosine. Maya hardware render.

Model 2200 triangles, 512 x 1024 color, normal, spec, cosine. Maya hardware render.

rendered in Marmoset Toolbag

rendered in Marmoset Toolbag

Assembled from modular pieces, rendered in UE4

Assembled from modular pieces, rendered in UE4

Rendered in Maya

concept art